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GDD710 - Module 1

What is Creative Activity?

Week 2.1– 2nd February. 2021

This week we are encouraged to look at what makes us creative, does it come from Inspiration, are you only creative when you feel in a certain mood, or is it drawn out of you when you listen to certain sounds, or are you just born with it?

I have always had a big imagination, and always thought of myself as more of a creative individual. But after reading the responses from some of my peers on here, I am reconsidering?

In the book, Oxford Companion to the Mind, the section on creativity, actually reveals that the unconscious brain, is far more creative, than when it is conscious.  

“There are many instances of such ‘unconscious’ work, one of the more dramatic being that of the German poet Rainer Maria Rilke.”

( R, L, Gregory 1987: 171)

This statement continues to explain how the poet, in 1912, whilst trying to write a long poem, ran out of inspiration, and in doing so he got so frustrated, which led him to go into a state of depression.

However, in 1922, after the First World War, he started to write again, and from this he wrote a series of small poems, the Sonnets to Orpheus. At this point in time, he had no intention of writing anything in particular, but 18 days later, he produced the most beautiful poetry ever.

This was just one example that I came across, that delves into creativity, and looks at how and when the brain is at its highest peak to creative innovation.

Past Experience

I can say that this is relatable to me, due to times when I push my self to get another book title out, and to think of the next story for a children’s book, nothing happens!

Though when I simply have a break, get out into garden, listen to birds, watch the mouse running through the stone walls, or finding a baby woodpecker, anything that happens, in the garden, is my place of inspiration.

When I dream and go into a deep sleep, as my dad would say ‘meditate‘ on the idea…the next morning I can easily write what I dreamed about down, as it stays with me. I have always said, “I can see it so clearly, that I’ll paint it for you“. Which is what I end up doing, only using digital tools instead.

The correct name for this faze is the Incubation state, which is looked at in more detail through out the ICEDIP method below.

What is the ICEDIP method and can I relate this technique to my practice?

Tanya Krzywinska explains ICEDIP (otherwise know as the Iterative Method) is made up of a numerous amount of fazes.

  • INSPIRATION – Random, mad, intense, dreamy ideas that arise.
  • CLARIFICATION – Define the ideas, look at what you want to achieve.
  • EVALUATION – Evaluate the purpose of the idea.
  • DISTILLATION – Decide what should be kept from the initial concept, and what should be removed.
  • PERSPIRATION – Finally put the idea into action!
  • INCUBATION – After everything is in action…you must let it be. Sleep on it, and refresh the next day.

Personally I feel that I only use half of the process that is required of the ICEDIP method, with anything I create. For me inspiration comes from everywhere! Although that is from a children’s book illustrator perspective, as I have never had the design or creative career as of yet.

But as I mentioned earlier, the incubation stage for me, is probably the most important. Even if I have been inspired, clarified my new story and my illustrations are laid out, I know the purpose of the book, and have removed any line of text that is not important, and the whole book is ready to submit to the publisher…I still want to go to sleep with something else on my mind, so then in the morning, I can sit and read it all the way through…and double check on everything.

Creativity

When researching further into creativity, I tried to look for practitioners artists, poets etc, to get a different perspective. One of which was Joanna Dickhut and her research paper, that takes a close look into different personalities, and also different kinds of creativity.

Creativity in its simplest form

She discusses simple examples, one being: “if someone runs out of fuel on the highway, the person must think of a way to get to his/her destination, and this requires creativity even if it is in its simplest form.”

I was so surprised to read that something so straightforward, that the majority of people that have a car, would naturally look for a garage, or would have topped up beforehand, or the car would automatically come up with a warning that you are low on petrol/diesel.

It has made me question, if creativity is something this simple, which requires from my perspective, hardly any creative thinking, then what does it mean when you can craft something from scratch, you’ve drawn it, you’ve animated it, you’ve made it into a movie, or an application.

  • Surely this must be the peak of creativity, compared to an everyday scenario?

“Creativity is not the finding of a thing, but the making something out of it after it is found.”

(Dickhut 2003: 1)

Dickhut starts off with this quote from James Russell Lowell;

The “finding of the thing” directly relates to my first step in creation for a new story book, but in context with how to animate characters etc, this will be a completely new process.(Steps mentioned earlier through using the Kanban method)

There is no “finding of the thing”, because until I learn the stages of how to put an animation together, I cannot start the development process.

I am eager to learn all the animation techniques under the sun, however I know if I try and cram everything together, I won’t get anything! I have to be patient and learn animation timing and practice with simple objects first, and find some beginners tutorials.

Dickhut compares different personality’s, and explores the relationship between creativity, psychoticism, and openness to experience, and looks into the function of Artificial Intelligence. she concludes the process is not precisely known, but there are thoughtful speculations which remove the mystery from creativity and the stigma that it is only being possessed by geniuses.

(Dickhut 2003: 1)

  • Could artificial intelligence be the next stage to creative innovation?
  • Could systems really be designed to create unpredictable decisions?

Garden Inspiration

Below is a simple garden concept, I sketched up on an app, I took a photo of the area, we wanted to change, and simply drew on the flowers, trees, shrubs, and grasses that I thought would highlight our standing stone.

(Figure 1: Norton 2019 Original concept for garden design)
(Figure 2: Norton 2019 Garden Design Result)

This design above, was simply working out the colours I wanted, and placement. This was just from being inspired in the garden, and being in the moment.

It was designed – put into action – the outcome was very similar to what I first sketched. 

  • I cant help but wonder, if an artificial intelligence system could people, start to loose there current work roles?

The whole notion of systems reacting robotically, and being predictable I can just about grasp, but unpredictable, honestly makes me feel uncomfortable, yes it would be very impressive, but if they where unpredictable, would this be for a set time, could you press a button and command the system to go into “a creative mode,” or could it do anything it wanted, any time?

Hand drawn Illustration

Illustrator Raymond Briggs, discusses his illustrative concept, when working on his animation, “The Snowman” from his interview back in March 2nd 2017, for BBC News night.

“I don’t think about what children want. You just get an idea and you just do it.”

(Briggs, 2017)

I chose to look up more information about the The Snowman, as this was one of my first inspirations for animation with no text, and links directly to my current practice for Indie Game Development. If I can create something that is moving like, ‘The Snowman’, I will be very proud.

Week 2.2 – 5th February. 2021

How Do I Foster My Creativity?

I channel into my surroundings, usually write down the name of a new book title first, then jot the ideas down, in order how the book begins, the middle and possible different endings.

But when I start to type the story up, and lay out the text, it is only then, that I suppose you could say, the waterfall method is put into action.

  • Faze 1) Plan – What typeface to use, size, colour, and place.
  • Faze 2) Define – Amount of text to go on each page.
  • Faze 3) Design – What illustration to put on each page, checking it goes with story.
  • Faze 4) Build – Start illustrating
  • Faze 5) Test – Re – read and check against illustration
  • Faze 6) Deploy – Send off to publishers
  • Faze 7)Maintain – This only applies in one way to my process. I still must maintain contact with them, to send anything else they require usually, Blurb, Retail description, Author about page. This holds up production if not sent ASAP.

Reflection is not mentioned due to you can not reflect on the overall book, until it arrives in the post. However I still like to reflect, when the whole book has been completed, before it is sent to the publishers, just to do a final check, with a clear mind.

Computational Creativity

Simon Colton discusses software and its amazing abilities and how its produced. He explains that a lot of people are misunderstood, in regards to their knowledge, of what software is and can do, how important it is, and how creative it is. Artificial Intelligence is one of those important systems, even if it does make me feel a little uncomfortable.

One of the many theories he discusses, is that ‘creativity is an opinion’.

After researching and seeing through the eyes of Dickhut and her analysis on reviewing creativity, and looking closely at different personalities and the simplest forms of creativity, with her example: “if someone runs out of fuel on the highway, the person must think of a way to get to his/her destination, and this requires creativity even if it is in its simplest form,” thinking that creativity is just an opinion is not hard to understand.

From my perspective the above example is not at all creative, I understand it to be a normal everyday scenario, that doesn’t happen very often, but if it does we just deal with it, and what is required is just some planning before a journey.

Week 2.3 – 7th February. 2021 

Challenge Activity 

First reaction was where to start? Anyhow as I am developing my knowledge of games, I thought I would begin with… 

Little Nightmares: Puzzle Platformer Horror Adventure Game

Developed by Tarsier Studios

  • Must choose an existing artefact that is the output of someone’s creativity.
  • Modify the artefact in some way using the techniques you selected.

I initially thought I would use the mind mapping technique. But, I chose to stick with Brainstorming. Here is my process…

(Figure 3: Norton 2021 Little Nightmares Brainstorm)

(Figure 4: МХК46 2019 Little Nightmares )

(Figure 5/6: Norton 2021 Little Nightmares Character Development )

Experience of game

When I first played this game I was on edge! It did give me ‘little Nightmares’, being so dark.

I started off with an initial concept in mind, and asked myself the question;

  • Would it be possible to make everything really colourful, but still keep an eerie feel?

To clarify, make the entire background really colourful, with psychedelic colours, but keep everything else such as; the characters, objects, furniture music sound dark.

Anyhow after researching about the nomes a little more, I discovered they are hypnotised. This means …we need to save them!

Nomes

With this new concept in mind, it drew my focus towards the nomes feelings, that they may light up with more colour, as happiness increases. Each time another nome is saved, the music creates a nicer atmosphere, other instruments could start playing, and maybe this could be done in a slight humorous way to show their individual characteristics and personalities. After all they were once children.

Once I started with the brainstorm technique, I felt like I was on a wave, and realised without consciously thinking, I automatically had floods of concepts for the rest of the game layout. They could be modified many ways, to create a new artefact. 

Experience of activity

I found this exercise challenging at first, because of the amount of different ideas I had for each area, which then just halted my progress altogether! However a decision was made on the name of the game I would brainstorm with, and from there I allowed myself to be immersed in this dark story. I was really pleased with the outcome.

References

BRIGGS, Raymond. 2017. ‘Raymond Briggs on The Snowman, Fungus the Bogeyman and More.’ [online]. Available at : https://www.youtube.com/watch?v=M9hRSDDYroE [accessed 9 Feb 2021]

DICKHUT, Joanna E. 2003. ‘A Brief Review of Creativity’ [online]. Available at : http://www.personalityresearch.org/papers/dickhut.html [accessed 5 Feb 2021]

GREGORY, Richard L. 1987. ‘The Oxford Companion to the Mind’. Oxford University Press.

KRZYWINSKA, Tanya. 2006. ‘Creativity & Innovation: Games and App Development.’ [online]. Available at : https://flex.falmouth.ac.uk/courses/911/pages/week-2-what-is-creativity?module_item_id=49143 [accessed 2 Feb 2021]

The Gaming Beaver. 2017. ‘Nomes are the children!? – Little nightmares + The Hideaway Explained’. [online]. Available at : https://www.youtube.com/watch?v=CcGttS6za8E [accessed 7 Feb 2021]

Full List of Figures

Figure 1: Norton 2019 Original concept for garden design

Figure 2: Norton 2019 Garden Design Result

Figure 3: Norton 2021 Little Nightmares Brainstorm

Figure 4:  МХК46 Little Nightmares Wiki 2019 https://littlenightmares.fandom.com/wiki/Nomes

Figure 5/6: Norton 2021 Little Nightmares Character Development

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GDD710 - Module 1

Dkn Indie Game Blog

First Digital Illustration...
Figure 1: Norton 2016 First Digital Illustration

CRITICAL REFLECTIVE JOURNAL 

Week 1.1 – 22nd January. 2021

Time Management and Agile Development

We are first introduced to the two System Development Life Cycle methodologies, to allow us to understand time management and how to apply it through the Masters part time course, when working individually or collaborating with our teams on projects, otherwise know as Jams.

Waterfall Method

  • Plan – Define – Design – Build – Test – Deploy – Maintain

Although the Waterfall method is continuous, one key step that is missing is reflection. Without reflecting on your work, how will you ever know if there is something you could of improved on, or if you intended on making another version eg. a game, you would need to make a note of what worked and what didn’t and more importantly why certain elements was a success and what should be removed. 

Scrum Agile Framework

This method has 12 points to it, which is more fluid, especially having more customer engagement, communication and reflection.

I cannot apply either of these methods to any of the jobs that I have had in the past, however I can say that I would prefer working with the Scrum structure put in place. 

Gathering together to make a plan in a group, then each assigned individual tasks from a backlog of work to be completed within a set time, would be more straight forward if businesses put this method in place. 

Tasks would be more simple, communication would be improved, and everything in general would be much more productive. Working as one is much more enjoyable to, as it creates a great positive environment. 

Working together as one can create something more powerful. Listening to each other is the key to great creations. 

“We must be both open – minded and practical – good ideas can come from anywhere, but they are only good for us if they help us create better experiences.”

(Schell 2020: 15)

Schell, allows us to understand how to connect with one another psychologically. Listening deeply is part of the design process, not just to others, but to yourself. By doing so, you can evaluate your own experiences, and you can use that information to make your own judgement.

As Fook would say, analysing these experiences is how we, “learn directly from professional practice experience”, which allows us to develop our process with far more clarity, and know what direction to start with.

(Fook and Gardner 2007: 51)

Alternative Methods

We had been asked to research into other ways of working, with different techniques that are being put in place, and if we could relate them to our individual practices. For me, after looking into the Waterfall method and Scrum Agile Framework, I couldn’t see any any link between them.

However I have found one method that I can identify with, by how I am working currently to put my research of animation into action, with a successful outcome.

Kanban – This is not considered as an agile method, but the underlying issue is that you must; focus on what you are stuck on, and don’t try and learn something brand new until the first thing has been accomplished.

“The motto is: work on your problems first before going on to new work.”

(Leopold 2015: 20)

The Kanban method focuses on workflow, if any problems arise during production, it is brought to their attention straight away, and is dealt with.

To keep there clients happy, they only make a commitment to a goal that will be achieved, in order to build trust with them. But if for any reason they cannot reach the goal, they re look at their approach with the Kanban system over all.

Using this approach, my goal is to animate my book character Ralphy, I think this is an achievable goal, and I am looking forward to developing my knowledge of character animation.

If I am to start putting this new method into action, I will continue from what I have learnt so far from my personal development – see below.

  1. Watched a Linkedin Learning course; How to make a 2d character move; 2D animation principles, with Dermot OConner.
  2. Watched and practiced with Unity – completed an in-depth tutorial on Youtube with Jason WeimannHow to Make a Game – Unity Beginner Tutorial, and put into practice. (For more details please go to my home page).

Week 1.2 – 23rd January. 2021

Creative Activity – Custom Avatar

  •  The Puzzle – A jigsaw puzzle I started with my mum, and discovered the artist was an Illustrator. I did have an image in my head that illustrators, just did pen and ink, black and white drawings. But that is not the case. I looked up illustration courses took my first Children’s Book Illustration course from there.
  • Small Wacom Tablet – The first thing I bought to start my Digital Illustration course still studying with London Art College at this point. This kept me going, whilst writing and Illustrating my Children’s books. 
  • iPad and Playstation control – Placed side by side, to show they are equal, and that I do just as much gaming on Playstation, as I do my iPad. 
  • Mug of Tea and Bueno – With out these two, whilst drawing, or studying…I can’t focus! 
  • Gloves – Rested on top of my mug to show the Huion pen computer is what I currently use. It really is amazing and through the whole journey when illustrating my Children’s books, was my dogs. 
  • Storm and Sky – My little friends, very supportive of my work.
Figure 2: Norton 2021 Custom Avatar

I have to say this activity was so much fun to take part in, especially for a gradual introduction to each other, and understanding what we each enjoy. I thought this was a great way to speak to each other for the first time.

References

FOOK, Jan and Fiona GARDNER. 2007. Practising Critical Reflection : A Resource Handbook. Maidenhead : McGraw-Hill Education

LEOPOLD, Klaus and Siegfried KALTENCKER. 2015. Kanban Change Leadership : Creating a Culture of Continuous Improvement. John Wiley & Sons, Incorporated.

O’ CONNER, Dermot. 2014. ‘Linkedin Learning’ Learning 2D Animation Principles. Available at : https://www.linkedin.com/learning/learning-2d-animation-principles?u=56738929 [accessed 18/02/21].

SCHELL, Jesse. 2020. The Art of Game Design; A Book of Lenses. 3rd edn. Tailor & Francis Group.

WEIMANN, Jason. 2020. How to Make a Game – Unity Beginner Tutorial. Available at : https://www.youtube.com/watch?v=OR0e-1UBEOU [accessed 10/12/20]

Full List of Figures

Figure 1 : Norton 2016 First Digital Illustration

Figure 2: Norton 2021 Custom Avatar