Bibliography GDD730

Animation World Network. 2018. AWN.com.’Disney and Pixar Hit with New ‘Inside Out’ Copyright Infringement Lawsuit‘. Available at : https://www.awn.com/news/disney-and-pixar-hit-new-inside-out-copyright-infringement-lawsuit [Accessed 17/07/21]

Babb, J., Hoda, R. and Norbjerg, J. 2014. Embedding Reflection and Learning into Agile Software Development. IEEE Software31(4), pp.51-57.

BERKUN, S. 2013. ‘The Year Without Pants : WordPress.com and the Future of Work’. Available at: https://ebookcentral.proquest.com/lib/falmouth-ebooks/detail.action?docID=1357223.

BONO, E. Six Thinking Hats. 2021. [online] Available at: https://www.debonogroup.com/ (Links to an external site.) [Accessed 26 March 2021].

BORG, M. et al. 2020. ‘Video Game Development in a Rush: A Survey of the Global Game Jam Participants’. IEEE Transactions on Games, 12(3), 246-259.

Brave Behind The Scenes – Designing A Character (2012) – Pixar Animated Movie. 2013. Available at : https://www.youtube.com/watch?v=Cecx5HVtUDY [Accessed 16/06/21]

Castka, P., Bamber, C. J.,  Sharp, J. M. and Belohoubek, P. 2001. Factors affecting successful implementation of high-performance teams. Team Performance Management, 7(7/8), pp.123-134.

CHANDLER, D. 2017. Semiotics: The Basics. Available at : https://ebookcentral.proquest.com/lib/falmouth-ebooks/reader.action?docID=4877645&ppg=90 [Accessed 19/07/21]

Cohn, M. 2012 Advanced Topics in Agile Planning [online video]. Available at : https://www.youtube.com/watch?v=D2r2KryYAaY (Links to an external site.) [Accessed 12/07/21]

Cote, A. C. and Harris, B. C. 2021. The cruel optimism of “good crunch”: How game industry discourses perpetuate unsustainable labor practices. New Media & Society, p.146. Available at: https://journals.sagepub.com/doi/pdf/10.1177/14614448211014213

Csikszentmihalyi, M., Abuhamdeh S., Nakamura J. 2014 Flow. In: Flow and the Foundations of Positive Psychology. Springer, Dordrecht. Available at : https://doi.org/10.1007/978-94-017-9088-8_15 [Accessed 14/07/21]

Definition of a Personal Brand Vs. Personal Branding. 2020. Available at: https://personalbrand.com/definition/ (Links to an external site.) [Accessed 7/08/21].

DeMarco, T. and Lister, T. 2013. Peopleware: productive projects and teams. Addison-Wesley.

Edery, D and Cook, D. 2010. Spry Fox; Innovating In Your Pants – Part 1 Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-9-spry-fox-innovate-in-your-pants?module_item_id=54740 [Accessed 23/07/2021]

Edery, D and Cook, D. 2010. Spry Fox; Innovating In Your Pants – Part 2 Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-9-spry-fox-innovate-in-your-pants?module_item_id=54740 [Accessed 23/07/2021]

Edholm, H., Lidström, M., Steghöfer, J. P. and Burden, H. 2017. Crunch time: The reasons and effects of unpaid overtime in the games industry. In 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track (ICSE-SEIP), pp. 43-52. IEEE.

Fun Retrospectives 2021. Available at : https://www.funretrospectives.com [Accessed 09/07/21]

Game Art Partners. n/d. Isometric Game Art – Level Art. Available at : https://gameartpartners.com/gallery_template_with_badges1/[Accessed 15/06/21]

Gigaom: When is a startup pitch not a pitch? Retrospective thoughts on TechPitch 4.5. 2018. Available at : https://www.proquest.com/blogs-podcasts-websites/gigaom-when-is-startup-pitch-not-retrospective/docview/2027693963/se-2?accountid=15894 [Accessed 07/o7/21] Chatham: Newstex.

Herring, P. 2020. Phoebe Herring on Freelance. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-10-phoebe-herring-on-freelance?module_item_id=54820 [Accessed 31/07/21]

Intellectual property and your work 2021. Available at: https://www.gov.uk/intellectual-property-an-overview (Links to an external site.) [Accessed 16/07/21].

Intellectual Property. 2021. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-8-intellectual-property?module_item_id=54502 [Accessed 16/07/21]

Introduction to Real WORKS. 2021. Available at : https://flex.falmouth.ac.uk/courses/911/pages/week-11-introduction?module_item_id=49219 [Accessed 06/08/21]

IP Policies for Universities and Research Institutions 2021. Available at : https://www.wipo.int/aboutip/en/universities_research/ip_policies/faqs/index.html (Links to an external site.) [Accessed 16/07/21]

Kaskina, E. 2021. Location of Land. Available at : https://www.pinterest.co.uk/pin/161003755405283700/ [Accessed 03/08/21]

KATZENBACH, Jon R and Douglas K, SMITH. 2015. The Wisdom of Teams: Creating the High-Performance Organization. Boston; Harvard Business Review Press.

Kennedy, L. 2019. The Prehistoric Ages: How Humans Lived Before Written Records. Available at : https://www.history.com/news/prehistoric-ages-timeline [Accessed 19/07/21]

King, W. 2021. Hi9 & Business Start-Up. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-9-hi9-and-business-start-up?module_item_id=54742 [Accessed 27/07/2021]

Kuutila, M., Mantyla, M., Farooq, U., & Claes, M. 2020. What Do We Know About Time Pressure in Software Development? IEEE Software.

LANYON, S. 2020. Sam Lanyon – Dragons’ Den. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-4-sam-lanyon-from-concept-shed?module_item_id=53059 [Accessed 18/06/2021]

LANYON, S. 2020. Sam Lanyon – About Pitching. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-4-sam-lanyon-from-concept-shed?module_item_id=53059 [Accessed 18/06/2021]

LENCIONI, P. 2002. The Five Dysfunctions of a Team. Team Assessment. San Francisco, Calif: Pfeiffer.

LUKIĆ, J. M. and VRAČAR, M. M. 2018. Building and nurturing trust among members in virtual project teams. Strategic Management-International Journal of Strategic Management and Decision Support Systems in Strategic Management, 23(3).

MCDOWELL, W., HERDMAN, A. and AARON, J. 2011. Charting the course: the effects of team charters on emergent behavioral norms’. Organization Development Journal, 29(1), p.79.

NEW, W. 2020. My experience creating a startup at Launchpad. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-10-alumni-video-warwick-new?module_item_id=54821 [Accessed 31/07/21]

NORDIN, K. and BROECKELMAN-POST, M. A. 2019. Can I get better? Exploring mindset theory in the introductory communication course. Communication Education, 68(1), pp.44-60.

Nydam, A, E, D. 2016. Black and White Words and Pictures. Available at : https://nydamprintsblackandwhite.blogspot.com/2016/04/new-evidence-of-prehistoric-dragons.html [Accessed 19/07/21]

OAKLEY, B., FELDER, R.M, BRENT, R. and ELHAJI, I. 2004. ‘Turning Student Groups into Effective Teams’. New Forums Press, 2(1).

PARKER, A. 2020. Design Style Guides. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-5-design-style-guides?module_item_id=53071 [Accessed 28/06/21]

PARKER, A. 2020. Distributed Teams Part 1. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-5-distributed-scrum?module_item_id=53070 [Accessed 25/06/21]

PARKER, A. 2020. Distributed Teams Part 2. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-5-distributed-scrum?module_item_id=53070 [Accessed 25/06/21]

PARKER, A. 2021. Effective Communication. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-3-effective-communication?module_item_id=50031 [Accessed on 12/06/21]

Parker, A. 2019 Metrics and Performance. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-7-measuring-team-performance?module_item_id=54482 [Accessed 09/07/21]

PARKER, A. 2002. The Dysfunctions of Teams. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-3-the-dysfunctions-of-teams?module_item_id=50030 [Accessed on 11/06/21]

PARKER, A. 2019. Working in Teams. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-1-an-introduction-to-teams?module_item_id=49985 [Accessed 02/06/2021].

PENG, M. (2019). Guiding Your Team Through Creative Collaboration: SoundCloud. Retrieved 29 April 2021. Available at : https://soundcloud.com/ideo_u/to-unlock-innovation-guide-your-team-through-creative-collaboration 

Personalbrand.com. ‘Definition of a Personal Brand Vs. Personal Branding’. Available at : https://personalbrand.com/definition/ (Links to an external site.) [Accessed 06/08/21].

POCIASK, Sarah, David GROSS and Mei-Yau SHIH. 2017. ‘Does Team Formation Impact Student Performance, Effort and Attitudes in a College Course Employing Collaborative Learning?’. Journal of the Scholarship of Teaching and Learning, 17(3), 19-33.

POLLAK, L. and WAKID, K. 2011. What’s in a Name? A Lot When It Comes to Innovation. Harvard Business Review.  

ROGERS, Scott. 2014. Level Up ; The Guide To Great Video Game Design. 2nd edn. John Wiley & Sons, Ltd.

SCHELL, Jesse. 2020. The Art of Game Design ; Book of Lenses. 3rd edn. Tailor & Francis Group

SCOTT, Kim. 2019. Radical Candor : How to Get What You Want by Saying What You Mean . Fully revised & updated edition. London: Pan Books.

Stardew Valley. 2017. Indie Simulation Role Playing game. Available at : https://www.nintendo.com/games/detail/stardew-valley-switch/ [Accessed 15/06/21]

The Art of the Approach. 2021. Available at : Coursehttps://realworks.careercentre.me/resources/taskmanager/default.aspx?ProgrammeID=0CEjEGg1TYV2%20GCek1zfiQ== [accessed 06/08/21]

The Game Assets Mine. n/d. Isometric Forest Sprite Set. Available at : https://thegameassetsmine.com/product/isometric-forest/ [Accessed 15/06/21]

Truity. 2021. Free Personality Tests and Career Assessments – Truity. Available at : https://www.truity.com (Links to an external site.) [Accessed 01/06/ 2021].

Valuing your intellectual property 2021. Available at : https://www.gov.uk/guidance/valuing-your-intellectual-property (Links to an external site.) [Accessed 16/07/21].

Van den Hout, J.J., Davis, O.C. and Weggeman, M.C., 2018. The Conceptualisation of Team Flow. The Journal of psychology, 152(6), pp.388-423.

White, J. Adjourning Falmouth University. 2021. Reviewing Team Success. Available at : https://flex.falmouth.ac.uk/courses/913/pages/week-11-adjourning?module_item_id=54995 [Accessed 11/08/21]